Saturday, June 11, 2011
Flatiron 1.6 32 64bit for 3ds Max 2008-2011
What is Flatiron?
Flatiron is a unique render-to-texture plug-in which is capable of baking full scenes or selections of objects into a single UV Map with only few simple clicks.
It is a fast, simple and yet configurable automatic unwrapping and baking solution that greatly speeds up the process of baking complex scenes.
Advantages of Flatiron
- Unwrap and bake multiple objects into a single texture map without having to manually arrange UV charts or compose rendered maps in image editing software.
- Automatically unwrap objects in a way that utilizes a large amount of the available texture map space.
- Minimize texture surface stretching. This keeps pixels on the object surface in a square shape and avoids visual quality reducing distortions.
- Keep a uniform pixel density on mesh surfaces – even across multiple objects. This avoids the effect of some areas on the mesh having a very sharp and detailed texture while others appear blurred.
- The uniform size and shape of pixels makes sure that objects have no distracting visible seams in areas where different UV charts meet.
- Create maps that contain textures for multiple objects at once, keeping actually required texture memory low.
- Unwrap all the objects in a scene and bake them in a single render pass, leading to finished high quality texture maps in record time.
Flatiron is ideally suited for
Game developers who need to add a maximum of visual quality to their games while keeping hardware requirements at a minimum. Bake shadow maps or ambient occlusion for complete rooms or even whole levels at once and combine multiple objects on a single uv map.
Architechts and product designers visualizing their creations in minimal amounts of render time. Bake the illumiation for the complete background scenery into a single map instead of recalculating its visual details repetitively. This allows you to concentrate the render time on the things that matter the most: Your products or architecture.
Designers creating real-time visuals for mobile devices or similar platforms with very limited texture memory. Bake a single map that is shared by multiple objects and can contain a whole scene with minimal wasted texture space.
What is new in Flatiron 1.6
The latest version of Flatiron contains the most often requested features: additional unwrap options for hard surface objects, automatic self-illumination setting for immediate viewport previews and direct access to the render element settings through MAXScript.
- added additional unwrapping mode for hard surface object which produced suboptimal results with the default organic unwrapping mode
- added option to automatically adjust self-illumination of baked materials
- added option to force the baker to use the 3ds Max default material independently from the scene source materials
- added MAXScript access for the bake element parameters
- fixed distortions when rendering multiple maps where the unwrap had a different aspect ratio than the rendered textures
- fixed sub-materials getting mixed up in Multi/Sub-Object materials when the ‘Clean Multimaterial’ option was used
- fixed issues with grouped objects only being partially included when baking selection sets
- fixed texture corruption for certain render options when the currently selected layer was hidden during rendering
- in addition this release contains various minor fixes and performance improvements
Compatibility and Integration
Flatiron can be used with all 3ds Max integrated renderers that have texture baking support. No matter if you use Scanline, Mental-Ray or plug-ins like V-Ray or FinalRender, Flatiron will work with all their render elements.
Support for network rendering, distributed rendering and further automation possibilities through MAXScript allow you to integrate Flatiron flexibly into your existing production pipeline.
http://www.filesonic.com/file/73427342/Flatiron_1.60_Max_2008-2011_32&64.rar
MIRROR:
http://www.fileserve.com/file/9YRfg5S
MIRROR:
http://letitbit.net/download/15142.1709dd2f3161f3a2acf96001107d/Flatiron_1.60_Max_2008-2011_32_64.rar.html
MIRROR:
http://skacher.net/21667868
XRayUnwrap v1.5.1 For 3DsMax Design 8 2011 32Bit 64Bit
Xrayunwrap is the fastes, more reliable and cheapest unwrapping tool ever for 3DS max
List of new features:
Redesigned interface: full integrated inside uvwunrap modifier of 3dsmax
Xunwrap at blaze speed
Amazing Live Unwrap: select your edges and see the result in realtime
Works on any primitive. No more editable poly restriction
Packing functionality added
Seams can be edited inside uvwunwap modifier
Subobject unwrapping
AutoDesk Simulation Multiphysics 2012
utodesk Simulation software, part of the Autodesk solution for Digital Prototyping, provides a range of mechanical simulation tools to help designers and engineers make decisions earlier in the design process. Support for multi-CAD environments and extensive finite element modeling tools help manufacturers study initial design intent and accurately predict product performance. Autodesk Simulation allows you
to validate and optimize designs before manufacturingincreasing efficiency, minimizing reliance on physical prototypes, reducing costs, and decreasing errors.
to validate and optimize designs before manufacturingincreasing efficiency, minimizing reliance on physical prototypes, reducing costs, and decreasing errors.
MapLayers 1.6.7 3Ds Max plugin 7.0-2011 32Bit X 64Bit
This plugin allows you to blend multiple texture maps together using various blend modes such as add, screen, overlay multiply, similar to Photoshop layer blending. Each layer has it's own opacity control and mask slot. Main purpose of this plugin to aid in creating complex multi-layered mixed textures on the fly, without using painting programs. You can use MapLayers to quickly hide obvious tiling of a map by mixing it with another map that uses different tiling step. Also it can be very useful for placing any kind of signs, text labels and decals.
SIGERTOOLS VRay Studio Setup Pro v.1.1.3 FLUX
FEATURES
- Live creation of studio setups
- Quick access to all of the items properties
- Completely customizeable generated Platform Objects (shape, length, height, width, roundness, material, etc.)
- Completely customizeable generated Softboxes (light parameters, shape, length, width, etc.)
- Completely customizeable generated Reflectors (color, shape, length, width, etc.)
- Pre-built studio lighting and camera setups
- Adapts V-Ray settings depending on chosen resolution
- Switch between ‘Low’ and ‘Production’ settings with one click
- Extended System of Presets
- Compatible with Max 2010 and 2011
- Compatible with V-Ray SP4/SP5
- Simple user-friendly interface
Additional Info:
Changes for 1.1.3 are:
PLATFORM SETUP
Arboretum Tree Generator For 3ds Max
Arboretum is a tree generator using the script language of 3DS Max. So, it can only be used with 3DS Max (7 and next) and Viz. The actual versions of Arboretum only works with Vray in order to use its Materials and its fur engine (for pines).Arboretum is composed of several series (2 at the moment). Some free tools are provided with, like « snow 3D » that allows you to get easily a snowy surface on your 3D Object , « vigne » that is a yvi like generator and « Vigne vierge » that is a climbing wall plant generator.
Autograss 1.0.2 for V-Ray 32-64
utograss - Creation of grass in one click, we need only select an object click Autograss and you're done you have a photo-realistic grass. Autograss includes eleven preset types of grasses covering the most commonly used herbs. You do not need to simulate grass.
Autograss is your one-click grass solution for V-Ray
Select your object, click Autograss, and you're done. You've got photorealistic grass that renders in V-Ray for 3ds Max.
Advanced multi-threaded memory management
Autograss uses Happy Digital's advanced memory management system. That means Autograss uses only a fixed amount of RAM no matter how much grass is in the scene, whether it's a one-acre lawn or an entire golf course. No crashes, no nonsense. And it's fully multi-threaded, so all your cores are driven to their full potential.
Realistic grass presets
Autograss includes eleven preset grass types covering the most commonly used grasses. You don't need to model any grass. The scientists at Happy Digital studied radiometrically calibrated photographs to ensure the grass presets have true-to-life shape and color when used with V-Ray's physical cameras and sun / sky system, from sunrise to sunset. In addition to these presets, Autograss provides you with mapping and variation to produce special effects like worn-out trails and lawnmower paths.
keygens need for - NET Framework 4.0
Version: 1.0.2
OS: 32Bit, 64bit (3ds Max 2009-2011)
Language: English
Medicine: Present
Download Links
Mirror
Mirror
V-Ray 2 SP1 for 3ds Max 9.0, 2008, 2009, 2010, 2011, 2012 x64/x86
V-Ray - a powerful visualization tool that supports the Depth of Field (DOF), Motion Blur (effect of "smearing" in the motion), Displacement (displacement map, with increasing detail of three-dimensional objects). In addition, V-ray has its own light source, a system of sun-sky for realistic lighting with natural light, and the physical camera parameters, similar to a real photo and video cameras. System Vray Proxy allows rendering of extremely large volumes of similar objects, consisting of total tens of billions of polygons.
New features:
Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material;
Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions;
Modified features:
The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting);
Added access to the V-Ray material override exclude list from MaxScript;
Support for the four FumeFX render elements;
Ability to call the "Calculate" and "Save to CSV file" operations on the VRayLightMeter from MaxScript;
The "Browse" button for the "Split channels" file name now opens the folder with the currently selected name (if any);
Added an environment override slot for VRayCarPaintMtl material;
Added bump slot for the base layer of VRayCarPaintMtl material;
Ability to turn off "trace reflections" for separately for each layer of the VRayCarPaintMtl material;
Added MaxScript function, vrayEditDRSettings(), to open the DR settings window;
Added possibility to specify user command-line options to 3dsmax.exe when started from the V-Ray DR spawner;
VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing;
XML output for the VRayRenderID render element;
MaxScript-only option "dome_visibleOriginal" for dome lights to control filtering of the light texture for glossy rays;
New features:
Separate VRayFlakesMtl material with just the flakes from the VRayCarPaintMtl material;
Added VRayGLSL material for direct rendering of GLSL shaders with V-Ray extensions;
Modified features:
The V-Ray RT render server prints out some more information in GPU mode (useful for troubleshooting);
Added access to the V-Ray material override exclude list from MaxScript;
Support for the four FumeFX render elements;
Ability to call the "Calculate" and "Save to CSV file" operations on the VRayLightMeter from MaxScript;
The "Browse" button for the "Split channels" file name now opens the folder with the currently selected name (if any);
Added an environment override slot for VRayCarPaintMtl material;
Added bump slot for the base layer of VRayCarPaintMtl material;
Ability to turn off "trace reflections" for separately for each layer of the VRayCarPaintMtl material;
Added MaxScript function, vrayEditDRSettings(), to open the DR settings window;
Added possibility to specify user command-line options to 3dsmax.exe when started from the V-Ray DR spawner;
VRayMtlID and VRayObjectID render elements now have an option to generate colors instead of integers for proper antialiasing;
XML output for the VRayRenderID render element;
MaxScript-only option "dome_visibleOriginal" for dome lights to control filtering of the light texture for glossy rays;
RayFire Tool plugin 1.55 for 3ds Max 9 2012
RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max…
Feature list
Nvidia PhysX Rigid Body dynamic support for 32 and 64 bit 3ds Max 2011.
Nvidia PhysX Force support
Nvidia PhysX Glueing
Interactive Dynamic Demolition System for Nvidia PhysX engine
Uniform, Irregular and Continuous Fragmentation types
Voronoi and Wood Splinters Fragmentation types
Draw Fragment mode
Fragmentation by custom shapes
Reactor Rigid Body dynamic support
Interactive Layer Manager
Automatic update system
Feature list
Nvidia PhysX Rigid Body dynamic support for 32 and 64 bit 3ds Max 2011.
Nvidia PhysX Force support
Nvidia PhysX Glueing
Interactive Dynamic Demolition System for Nvidia PhysX engine
Uniform, Irregular and Continuous Fragmentation types
Voronoi and Wood Splinters Fragmentation types
Draw Fragment mode
Fragmentation by custom shapes
Reactor Rigid Body dynamic support
Interactive Layer Manager
Automatic update system
http://www.filesonic.com/file/1098347744/_RayFire_T_1.55-Max_9.0-2012.rar
OR
http://www.wupload.com/file/4915861/_RayFire_T_1.55-Max_9.0-2012.rar
OR
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Evermotion Secret Fx Training DVD
In over 6 hours of narrated videos learn the fundamentals of fx production from simulations to rendering and final composing. Learn how to use multiple tools like Rayfire, Pulldownit, Fume FX and particleflow. All these in one single FX training flash book.
This dvd also contains Final 3dsmax scene with all the textures, concept arts and lots of example scenes.
This training DVD is recommended for intermediate 3dsmax users, this is not a step by step modeling tutorial.
Recommended system specification:
Intel Core Duo with 4GB of RAM, and 64bit system.
For scene rendering we recommend to use render farms or pc with at least 18 gb of ram and 8 cores.
Filefactory:
http://www.filefactory.com/f/461c255787963206/
Fileserve:
http://www.fileserve.com/list/yKVbhfF
Filesonic:
http://www.filesonic.com/folder/6169581
Easy-Share:
http://www.easy-share.com/f/1326086772/Evermotion Secret Fx
3ds Max 2011 les fondamentaux
Master the reference software in computer graphics
This training allows you to take control of 3D Studio Max 2011, and gives you the basics to get started a project in 3D modeling. You can include produce a short animation around the iPhone 4, you will learn to model with powerful polygon modeling tools and the mental ray renderer.
Your trainer: Jean-Baptiste Baron
More video tutorials 9am
Digital Tutors Establishing a Solid Foundation in Mari
In this collection of lessons we will learn the basics of working in Mari, a powerful texture painting application.
Creating textures for our models can sometimes be difficult, but it is often so important for bringing those models to life within our projects. Born out of necessity within the film industry, Mari is a terrific solution for painting textures and will allow us to work with large objects with multiple texture maps seamlessly.
In this series of lessons we will take you through the many facets of Mari so you start creating textures for your own models right away.
We will begin by talking about how to work with Mari projects. We will get accustomed to the Mari interface and let you know how you can customize it to fit your own needs.
From there, we will talk about vital topics like working with the paint buffer and how Mari works with multiple uv patches.
We will explore the tools you can use to paint on your models, including customizing brushes and tool properties.
We will cover the topic of projection painting and look at some of the projection settings that will allow you to get better results.
We will also look at cloning and painting through existing photographic images to help you create great texture maps.
We will use photographic images to paint through, adding realistic detail to the model very quickly. We will explore channels and shaders,
and working with multiple objects, using filters to modify textures, and a lot more.
In the end, you will be able start using Mari to paint great textures for your own models. If you are just starting
out and maybe you're fairly new to 3D.
You can also go through The Beginner Guide to Mari, which will give you a quick overview of the functionality of Mari
and some of the things to expect when using it.
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LightWave 3D 9 Rigging The Definitive Guide by Larry Shultz
We have been trying to get Larry Shultz to cover all of his traditional rigging techniques for over a year now. With the LightWave 3D 9 coming out Larry wanted to wait to see what new tools Newtek would add or change in LightWave 3D 9. Larry has been hired by professional studios such as Warner Brothers, and Foundation Imaging (Ron Thorton) to create easily animatable characters using rigs exactly like the training on this DVD.
Manufacturer: Kurv Studios
Language: English
Finally someone demystifies the process and shows you the do's and don'ts and most importantly why! Most users have read online about the rigging process, now finally there is some formal training available to LightWave 3D users.
In this video Larry not only shows you tricks to speed up the rigging process by using a proxy rig but he also covers every aspect of the 12 fundamentals of rigging.
Video: 1024 x 768 1.333 (4:3) Codec: SVQ3 Container: QuickTime
Audio: Qclp: Qualcomm PureVoice 22050Hz
Manufacturer: Kurv Studios
Language: English
Finally someone demystifies the process and shows you the do's and don'ts and most importantly why! Most users have read online about the rigging process, now finally there is some formal training available to LightWave 3D users.
In this video Larry not only shows you tricks to speed up the rigging process by using a proxy rig but he also covers every aspect of the 12 fundamentals of rigging.
Video: 1024 x 768 1.333 (4:3) Codec: SVQ3 Container: QuickTime
Audio: Qclp: Qualcomm PureVoice 22050Hz
FILESONIC.COM
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Escape Studios Introduction to maya
Our first Maya tutorial introduces the essential concepts of computer graphics using the industry’s most popular animation program, Maya.
You begin by getting to know the user interface and learning your way around the basic processes of 3D design. Once you’re comfortable in Maya, you’ll learn how the professional production pipeline builds from wireframe modeling to final pass.
At the end of the course you will have a good understanding of the fundamentals of 3D. You’ll know how to use the fundamental tools of Maya and be ready to begin creating your own 3D objects and environments.
Course Breakdown:
[01]Maya Fundamentals
[02]Curve Modeling
[03]Procedural Texturing
[04]Polygonal Modeling
[05]Texturing
[06]Lighting and Rendering
eLearning – the new standard in distance learning
All Online Self-Directed Courses use our one-of-a-kind eLearning platform that integrates video tutorials, source files and social networking in a single intuitive web application.
It’s a virtual classroom designed so you can create while you learn with everything you need right at your fingertips. DVDs don’t even come close. Post your work for feedback, check out what other students have produced, get involved, and be inspired. There’s no more exciting or effective way to learn 3D online.
Specifications
There’s no schedule to our Online Self-Directed Courses – you have unlimited access to all tutorials for 12 months.
Training is streamed direct to your web browser on demand anytime and anywhere. Simply log on to start.
Maya files containing support scenes and assets are downloadable.
Software is not included – you can purchase student licenses direct from software manufacturers.
You begin by getting to know the user interface and learning your way around the basic processes of 3D design. Once you’re comfortable in Maya, you’ll learn how the professional production pipeline builds from wireframe modeling to final pass.
At the end of the course you will have a good understanding of the fundamentals of 3D. You’ll know how to use the fundamental tools of Maya and be ready to begin creating your own 3D objects and environments.
Course Breakdown:
[01]Maya Fundamentals
[02]Curve Modeling
[03]Procedural Texturing
[04]Polygonal Modeling
[05]Texturing
[06]Lighting and Rendering
eLearning – the new standard in distance learning
All Online Self-Directed Courses use our one-of-a-kind eLearning platform that integrates video tutorials, source files and social networking in a single intuitive web application.
It’s a virtual classroom designed so you can create while you learn with everything you need right at your fingertips. DVDs don’t even come close. Post your work for feedback, check out what other students have produced, get involved, and be inspired. There’s no more exciting or effective way to learn 3D online.
Specifications
There’s no schedule to our Online Self-Directed Courses – you have unlimited access to all tutorials for 12 months.
Training is streamed direct to your web browser on demand anytime and anywhere. Simply log on to start.
Maya files containing support scenes and assets are downloadable.
Software is not included – you can purchase student licenses direct from software manufacturers.
http://www.filesonic.com/file/1191747871/Escape.Studios.Introduction.to.Maya.part01.rar
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http://www.wupload.com/file/15358500
Ripple Training Motion 4 Fast Forward DVD Edition
Since it's introduction, Motion has revolutionized the approach to creating 2D and 3D animated motion graphics and effects commonly seen in title sequences, show opens, interstitials, commercials, dvd menus and more. The title of our tutorial is also our mission: to get you up to speed in Motion 4 faster than you thought possible, while empowering you with the skills and techniques necessary to confidently approach any motion graphics projects you or your clients can dream up.
Motion 4 Fast Forward is presented in 20 individual lessons with a running time of just over 4 hours. The tutorial also includes over 80 project files for following along in Motion 4. Each lesson focuses on building fundamental Motion skills such as working with cameras, motion tracking, working with particles, lights, replicators, masks, text and audio behaviors and more! And you'll learn all of this while creating real-world projects you can instantly put to use in your own projects.
The Skateshop in Maya 2010
Set extension and/or CG integration with live action footage is a key aspect of Visual Effects work, and it’s our job as CG artists to ensure that we use a suitable workflow for the job at hand. In this detailed 3-day Premium tutorial series, Alvaro CastaƱeda shows us one possible workflow, moving from PFTrack for tracking, to Maya for modelling, texturing and rendering, and then compositing the result in Maya Composite, having used AE along the way! ‘The Skateshop’ is an unmissable tutorial for anyone looking to get into VFX
Day 1
Today we’ll start by processing the footage into something we can use throughout the whole process. We’ll then track the footage, and finish by importing it into our 3D application to help us build our 3D models.
Day 1
Today we’ll start by processing the footage into something we can use throughout the whole process. We’ll then track the footage, and finish by importing it into our 3D application to help us build our 3D models.
Friday, June 10, 2011
Digital Environment Painting Matte Painting
This DVD demonstrates the combined techniques required to create high quality digital illustrations or matte paintings. Raphael combines elements of photographs, textured 3D geometry, and freehand painting techniques, within Adobe Photoshop and 3DS Max to achieve a high quality illustration. You will learn how to use the right elements to create a high-end illustration, starting with rough mood sketches and finishing with a highly polished final image. The variety of techniques shown on this DVD are useful for Digital Illustrators, Concept Artists, Matte Painters, or anyone looking to improve their digital painting skills. Instructor for this title: Raphael Lacoste
Wupload
http://www.wupload.com/file/12556272/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part01.rar
http://www.wupload.com/file/12556624/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part02.rar
http://www.wupload.com/file/12556243/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part03.rar
http://www.wupload.com/file/12556863/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part04.rar
http://www.wupload.com/file/12556998/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part05.rar
http://www.wupload.com/file/12556876/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part06.rar
http://www.wupload.com/file/12557017/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part07.rar
http://www.wupload.com/file/12556987/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part08.rar
http://www.wupload.com/file/12557227/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part09.rar
http://www.wupload.com/file/12557312/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part10.rar
http://www.wupload.com/file/12557308/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part11.rar
http://www.wupload.com/file/12557162/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part12.rar
http://www.wupload.com/file/12556624/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part02.rar
http://www.wupload.com/file/12556243/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part03.rar
http://www.wupload.com/file/12556863/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part04.rar
http://www.wupload.com/file/12556998/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part05.rar
http://www.wupload.com/file/12556876/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part06.rar
http://www.wupload.com/file/12557017/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part07.rar
http://www.wupload.com/file/12556987/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part08.rar
http://www.wupload.com/file/12557227/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part09.rar
http://www.wupload.com/file/12557312/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part10.rar
http://www.wupload.com/file/12557308/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part11.rar
http://www.wupload.com/file/12557162/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part12.rar
Filesonic
http://www.filesonic.com/file/1156455811/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part01.rar
http://www.filesonic.com/file/1156461501/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part02.rar
http://www.filesonic.com/file/1156478761/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part03.rar
http://www.filesonic.com/file/1156494331/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part04.rar
http://www.filesonic.com/file/1156501221/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part05.rar
http://www.filesonic.com/file/1156553991/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part06.rar
http://www.filesonic.com/file/1156561931/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part07.rar
http://www.filesonic.com/file/1156561941/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part08.rar
http://www.filesonic.com/file/1156562141/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part09.rar
http://www.filesonic.com/file/1156567451/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part10.rar
http://www.filesonic.com/file/1156613411/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part11.rar
http://www.filesonic.com/file/1156547841/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part12.rar
http://www.filesonic.com/file/1156461501/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part02.rar
http://www.filesonic.com/file/1156478761/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part03.rar
http://www.filesonic.com/file/1156494331/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part04.rar
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http://www.filesonic.com/file/1156567451/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part10.rar
http://www.filesonic.com/file/1156613411/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part11.rar
http://www.filesonic.com/file/1156547841/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part12.rar
Fileserve
http://www.fileserve.com/file/zETCd8t/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part01.rar
http://www.fileserve.com/file/6YGCYUK/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part02.rar
http://www.fileserve.com/file/zgtrBmw/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part03.rar
http://www.fileserve.com/file/ZC9DSQr/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part04.rar
http://www.fileserve.com/file/AZ2WCTC/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part05.rar
http://www.fileserve.com/file/parxcP6/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part06.rar
http://www.fileserve.com/file/qAGMfYB/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part07.rar
http://www.fileserve.com/file/ms98YHC/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part08.rar
http://www.fileserve.com/file/zUHDS2X/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part09.rar
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http://www.fileserve.com/file/7KgVX5W/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part11.rar
http://www.fileserve.com/file/rmSyDb4/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part12.rar
http://www.fileserve.com/file/6YGCYUK/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part02.rar
http://www.fileserve.com/file/zgtrBmw/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part03.rar
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http://www.fileserve.com/file/UYkjayD/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part10.rar
http://www.fileserve.com/file/7KgVX5W/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part11.rar
http://www.fileserve.com/file/rmSyDb4/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part12.rar
Uploadstation
http://www.uploadstation.com/file/b8WHUGT/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part01.rar
http://www.uploadstation.com/file/VYtjZEm/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part02.rar
http://www.uploadstation.com/file/NQxU3Qh/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part03.rar
http://www.uploadstation.com/file/fQTg66q/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part04.rar
http://www.uploadstation.com/file/rqhgpsK/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part05.rar
http://www.uploadstation.com/file/MqBqqPM/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part06.rar
http://www.uploadstation.com/file/tnjpksc/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part07.rar
http://www.uploadstation.com/file/cnam7fj/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part08.rar
http://www.uploadstation.com/file/ehkKTZG/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part09.rar
http://www.uploadstation.com/file/zfnrZ8x/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part10.rar
http://www.uploadstation.com/file/NZYTMSn/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part11.rar
http://www.uploadstation.com/file/4bKPNBc/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part12.rar
http://www.uploadstation.com/file/VYtjZEm/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part02.rar
http://www.uploadstation.com/file/NQxU3Qh/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part03.rar
http://www.uploadstation.com/file/fQTg66q/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part04.rar
http://www.uploadstation.com/file/rqhgpsK/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part05.rar
http://www.uploadstation.com/file/MqBqqPM/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part06.rar
http://www.uploadstation.com/file/tnjpksc/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part07.rar
http://www.uploadstation.com/file/cnam7fj/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part08.rar
http://www.uploadstation.com/file/ehkKTZG/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part09.rar
http://www.uploadstation.com/file/zfnrZ8x/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part10.rar
http://www.uploadstation.com/file/NZYTMSn/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part11.rar
http://www.uploadstation.com/file/4bKPNBc/TGWDigitalEnvironmentPaintingWithRaphaelLacoste.part12.rar
Humanoid Modeling Polygon Modeling Techniques with Sean Mills
In this polygonal modeling DVD, Sean Mills shows you how to create a bipedal humanoid model. Sean begins with a set of primitives for different body parts - arms, legs, torso and face - and refines them into muscle masses, primary contours and silouhettes. He then shows you how to refine those masses, establishing preliminary edge loops around musculature and areas of major deformation. Sean concludes by integrating these primary forms onto a contiguous character mesh.
Image Plane Preparation
Split Polygon Tool
Extrude
Cut Faces
Merge Vertex
Byron's Poly Tools
Subdivision Surfaces
Byron's Website / Image Plane Setup
Blocking out the Torso / Initial Resolution
Blocking out and Integrating the Neck
Blocking out and integrating the Arm
Blocking out the Head / Soft Transforms
Refining the Head
Blocking out the Legs
Flowing Basic Loops: Arm and Shoulder
Flowing Basic Loops: Face
Refining the Torso
Refining the Leg / Conclusion
Image Plane Preparation
Split Polygon Tool
Extrude
Cut Faces
Merge Vertex
Byron's Poly Tools
Subdivision Surfaces
Byron's Website / Image Plane Setup
Blocking out the Torso / Initial Resolution
Blocking out and Integrating the Neck
Blocking out and integrating the Arm
Blocking out the Head / Soft Transforms
Refining the Head
Blocking out the Legs
Flowing Basic Loops: Arm and Shoulder
Flowing Basic Loops: Face
Refining the Torso
Refining the Leg / Conclusion
Advanced Visual Effects 3D Studio Max's
FileServe-FileSonic
The much anticipated Advanced Visual Effects series returns with Volume 3, focused on many of 3D Studio Max's advanced solutions for visual effects for use in both Hollywood feature films and game cinematics.
Taking advantage of many of the latest technologies and utilized to create ground breaking new approaches to visual effects, Allan McKay takes us through over 11 hours of training content on subjects such Fume FX, Krakatoa, Rayfire, Compositing, Advanced FX Rigging, Simulating water, Fracturing, Fire, Maxscripting to build sophisticated production tools and many new dynamics set ups such as used with Pflow Tools Box 2
FILESERVE
FILESONIC
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