Saturday, June 18, 2011

Digital Tutors Mari Texture Projection Techniques


In this series of lessons, we will be exploring many of the tools and features of MARI that will allow you to texture your models faster and with more precision.
This course will begin by discussing the basic workflow of projecting texture detail onto your geometry within MARI as well as important features and settings that you will want to be aware of at an early stage of your texturing process.

Escape Studios - Introduction To Maya 2011

Step into 3D. Our first Maya tutorial introduces the essential concepts of computer graphics using the industry’s most popular animation program, Maya. You begin by getting to know the user interface and learning your way arou

Lotus Born 5 hours Maya Video Tutorial

Daniel Arnold-Mist - Expose 7 Master Award Winner - presents a detailed modeling tutorial on the creation of his Lotus Born / Equilibrium images renowned for their incredible detail and originality. Within this tutorial Daniel explains step by step the techniques required to create his mind numbingly detailed images using Autodesk Maya. Not one vertex move or extrusion is missed.

Advanced Function Design Sci Fi City Generation

n this training instructor Nicholas Pellegrino will teach you to create complex procedural functions for generating science fiction style cities using procedural terrains & materials. Learn to modify altitude productions and create single building generators. Optimize scenes and dramatically reduce render times with several baking techniques. Explore scene lighting techniques and material controlled lights.
Users of Vue 7 and higher will learn to create helpful MetaNodes and dependent function controllers. Nearly 8 hours of training, plus, all project scene files included. (Vue 8.4 or higher required for scene files and MetaNodes.)

Gnomon Workshop Stereoscopic Camera Fundamentals Maya

In this DVD, director Aristomenis (Meni) Tsirbas reveals the essentials for creating properly animated stereoscopic imagery. Although Maya and LightWave are used, the course is platform agnostic and can be used with any animation software, even if it doesnt have stereoscopic tools. Meni guides you through a comprehensive overview of all the major principles of stereo filmmaking.

Evermotion mental ray 1-2 cd Video tutials

particleIllusion V1.0.2 for AE CS3-CS4-CS5-CS5.5

Its really funny to see all this new Request Threads spread all over the board, like this is best thing you waited since years.

Plexus 1.2 for CS5


RevisionFX Twixtor PRO 5 64Bit, Win X-Force

Trapcode plugin for AE cs5 Win x64

Jawset turbulence 2d AE Cs4 fluid simulation tool

fxphd - MYA102 - An Introduction to Maya 2011 +BONUS

Taught by Matt Leonard, this Maya course is aimed at those who have little or no experience in 3D, or post-grads who know another system, such 3DS Max or Softimage but want to expand their software skills. The course is designed to cover all the main areas of Maya's vast toolset including Modeling, Animation, Rigging, Muscles, nParticles, Dynamics, nCloth, Hair, Fur, Fluids, Shaders, UV’s, Lighting, Cameras and Rendering.

3D Fluff - Introduction to СINEMА 4D R12 DVD

ntroduction to R12 is a complete starter course with 5 hours of tuition for anyone just starting with CINEMA 4D. Targetted towards someone who is currently using Photoshop or After Effects, or anyone currently using an old or low-end 3D application that is looking to move up to a professional piece of software.
Main topics covered:

Cmivfx - Nuke Shading and Lighting FX

This video was created to help compositors learn how to manage the current 3D Shading and Lighting system inside of the Nuke Compositing application. Built by user request, many Nuke users realized that procedural shading networks inside of Nuke have the capabilities of 3D shading systems found in traditional 3D Animation packages. This video will teach you how to use them!

ArchiCD II - 3ds Max

ArchiCD II, or Architectural Modeling and Rendering Volume II, is a video training kit for 3ds Max covering the modeling, texturing and lighting of an atrium, from start to finish.

V-Ray 2.0 New Feature Training Videos

Over 3.5 Hour New Feature Training Video brought to you by the CGschool. With so many new features added to V-Ray 2.0, it can be hard to get up to speed quickly. VRay.info is providing a FREE four hour training video going over all of the latest additions to the most popular rendering engine on the planet. Taught by industry expert and co-owner of Netron, and owner of VRay.info in Norway, Torgeir Holm will cover

Introduction to Maya 2011

Taught by Matt Leonard, this Maya course is aimed at those who have little or no experience in 3D, or post-grads who know another system, such 3DS Max or Softimage but want to expand their software skills. The course is designed to cover all the main areas of Maya's vast toolset including Modeling, Animation, Rigging, Muscles, nParticles, Dynamics, nCloth, Hair, Fur, Fluids, Shaders, UV’s, Lighting, Cameras and Rendering.
This course is entirely project focused and throughout the term we’ll be working on a single shot featuring two animated characters chasing each other around in humorous way. The shot will be created with a final Stereoscopic output in mind and will utilize all areas of Maya mentioned above. An extra bonus class has also been added on to complete the project in Nuke. All models, animations, etc will be made available to complete each class so if you fall behind you’ll still be able to jump in at any class and follow along.

Character Modeling in Blender DVD


In this DVD, Angela Guenette walks you through her approach on modeling a character within Blender 2.5. She demonstrates the tools used in Blender and techniques on how to create efficient topology with clean edge flow. This will facilitate the creation of facial and body deformations for rigging and animation use.

Camaro with Autodesk 3D Studio MAX

Camaro is The world's first ever complete car design, animation, and rigging training DVD
It is a DVD which contains a complete series of video tutorials which show you how to design, animate, and rig a fully functional 3D car/vehicle in 3D Studio Max, complete with textures, tyre skid marks on the road, and special effects like smoke

Character Creation for Video Games by Luis Antonio

Nowdays I just go straight to Zbrush and do my High res there not thinking about the base mesh until the end. Usually a base mesh will be used later when you are making the low res. If you are doing a head, it just saves you a lot of time to have a good base head (or hands for that matter) but for the overall body, you dont really need one.

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