Showing posts with label Tutorials Other. Show all posts
Showing posts with label Tutorials Other. Show all posts

Saturday, June 18, 2011

Digital Tutors Mari Texture Projection Techniques


In this series of lessons, we will be exploring many of the tools and features of MARI that will allow you to texture your models faster and with more precision.
This course will begin by discussing the basic workflow of projecting texture detail onto your geometry within MARI as well as important features and settings that you will want to be aware of at an early stage of your texturing process.

Advanced Function Design Sci Fi City Generation

n this training instructor Nicholas Pellegrino will teach you to create complex procedural functions for generating science fiction style cities using procedural terrains & materials. Learn to modify altitude productions and create single building generators. Optimize scenes and dramatically reduce render times with several baking techniques. Explore scene lighting techniques and material controlled lights.
Users of Vue 7 and higher will learn to create helpful MetaNodes and dependent function controllers. Nearly 8 hours of training, plus, all project scene files included. (Vue 8.4 or higher required for scene files and MetaNodes.)

Cmivfx - Nuke Shading and Lighting FX

This video was created to help compositors learn how to manage the current 3D Shading and Lighting system inside of the Nuke Compositing application. Built by user request, many Nuke users realized that procedural shading networks inside of Nuke have the capabilities of 3D shading systems found in traditional 3D Animation packages. This video will teach you how to use them!

Character Modeling in Blender DVD


In this DVD, Angela Guenette walks you through her approach on modeling a character within Blender 2.5. She demonstrates the tools used in Blender and techniques on how to create efficient topology with clean edge flow. This will facilitate the creation of facial and body deformations for rigging and animation use.

Wednesday, June 15, 2011

fxphd MAR301 Advanced Mari

In this term Gareth will be going into the application of Mari on a high resolution creature for film. He will be covering using Mari in conjunction with other packages and show how you can fit it into your work flow with relative ease. Gareth will be using Mari with Mudbox, Nuke and also show how you can easily use Mari textures in your MentalRay or Renderman set up at home. He will also be covering how to prepare high resolution textures in Photoshop for use in Mari. This will be a project based term showing Gareths process from texturing through to rendering.

Digital Tutors Beginners Guide to Mudbox

Introducing the Beginner Guide to Mudbox a fundamental learning series brought to you by Digital-Tutors, the largest online CG training library in the world and Autodesk Authorized Publisher. We will start off by covering some of the uses for Mudbox and take a tour of the interface. We will then explore sculpting and painting in Mudbox so you can learn how to begin creating your own Mudbox projects. After that, you will learn to extract and export your geometry and maps. And to wrap up this course, we will look at how easy it is to work between Mudbox and other applications in your pipeline. This series of step-by-step videos was developed with artists new to Mudbox in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. To view more Beginner Guide courses; visit our library where you will find the largest collection of free, high-quality CG training videos.

Design and Visual Communication of Vehicles

Scott will explain his approach to designing a variety of vehicle types for video games. In addition to the design basics of creating an original and memorable "hero vehicle" he will share his visualization techniques which range from sketching with traditional media to the use of collage and custom brushes in Photoshop. Scott will then cover how both of these methods can be integrated back and forth throughout the process within 3D modeling programs.

Saturday, June 11, 2011

Evermotion Secret Fx Training DVD

In over 6 hours of narrated videos learn the fundamentals of fx production from simulations to rendering and final composing. Learn how to use multiple tools like Rayfire, Pulldownit, Fume FX and particleflow. All these in one single FX training flash book.


This dvd also contains Final 3dsmax scene with all the textures, concept arts and lots of example scenes.
This training DVD is recommended for intermediate 3dsmax users, this is not a step by step modeling tutorial.

Recommended system specification:
Intel Core Duo with 4GB of RAM, and 64bit system.
For scene rendering we recommend to use render farms or pc with at least 18 gb of ram and 8 cores.



LightWave 3D 9 Rigging The Definitive Guide by Larry Shultz


We have been trying to get Larry Shultz to cover all of his traditional rigging techniques for over a year now. With the LightWave 3D 9 coming out Larry wanted to wait to see what new tools Newtek would add or change in LightWave 3D 9. Larry has been hired by professional studios such as Warner Brothers, and Foundation Imaging (Ron Thorton) to create easily animatable characters using rigs exactly like the training on this DVD.

Manufacturer: Kurv Studios
Language: English
Finally someone demystifies the process and shows you the do's and don'ts and most importantly why! Most users have read online about the rigging process, now finally there is some formal training available to LightWave 3D users.
In this video Larry not only shows you tricks to speed up the rigging process by using a proxy rig but he also covers every aspect of the 12 fundamentals of rigging.
Video: 1024 x 768 1.333 (4:3) Codec: SVQ3 Container: QuickTime
Audio: Qclp: Qualcomm PureVoice 22050Hz
 


FILESONIC.COM
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UPLOADED.TO
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Ripple Training Motion 4 Fast Forward DVD Edition


Since it's introduction, Motion has revolutionized the approach to creating 2D and 3D animated motion graphics and effects commonly seen in title sequences, show opens, interstitials, commercials, dvd menus and more. The title of our tutorial is also our mission: to get you up to speed in Motion 4 faster than you thought possible, while empowering you with the skills and techniques necessary to confidently approach any motion graphics projects you or your clients can dream up.
Motion 4 Fast Forward is presented in 20 individual lessons with a running time of just over 4 hours. The tutorial also includes over 80 project files for following along in Motion 4. Each lesson focuses on building fundamental Motion skills such as working with cameras, motion tracking, working with particles, lights, replicators, masks, text and audio behaviors and more! And you'll learn all of this while creating real-world projects you can instantly put to use in your own projects.

Friday, June 10, 2011

BlenderGuru - Tutorials for Blender 2.5


Compilation of clips to work with a free package for creating three-dimensional computer graphics blender. In the distribution there are video-only version of blender 2.5. For each lesson there are all the textures and the final blend. files.
Contents:
Bring the Rain!
Camera Mapping in Blender 2.5
Create a Christmas Wallpaper in 10 Minutes
Create a Fluffy Santa Hat
Create a foggy window
Create a High Rise Building
Create a Realistic Kitchen
Create a Shattered Glass Title Animation
Create a Shiny Logo Animation
Create a Shiny New Wallpaper
Create an Animated Flag
Create an Eye Catching Energy Drink Advertisement
Create an Underground Subway Scene
Create an Underwater Scene
Create Realistic Cracks in 2 minutes
Creating Realistic Fire in Blender 2.5
Creating Volumetric Clouds
Free Blender 2.5 Cheat Sheet
How to Create a Firework Show
How to Create a Lightning Storm
How to Create an Explosion
How to Create Heat Distortion
How to Create Realistic Outdoor Lighting
How to Make a Realistic Asteroid
How to make Puddles
How to model, texture and render a Bullet
Introduction to Smoke Simulation
Introduction to the Fluid Simulator
Let it Snow!
Recreate the Hallway Scene from Inception
Smash an iPhone
How to Create a Flamethrower


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http://www.uploadstation.com/file/4BWJnzu/Blend3r.part13.rar
 



Create an Underground Subway Scene in Blender

Andrew Price shows us how to build underground metro in blender. 


A Generalists Guide to VFX from Production to Delivery






Andrew Orloff
Join Andrew Orloff of Zoic Studios while he examines the process of producing effective VFX shots.




From Concept to Film Digital Characters and VFX

Maks Naporowski
This workshop demonstrates a shot from a live-action fantasy short film that involves actors interacting with a CG character.



Digital Tutors Artists Guide to Fusion 6






In this course we will learn how to get started using the compositing software Fusion.
Lesson Outline
Introduction and Project Overview
In this lesson we will learn the tools and techniques covered in this project
User Interface Basics and Loading Images into Fusion
In this lesson we will learn how to use the Loader tool and move around the Viewer and Flow windows
Using the Merge tool to composite two images together
In this lesson we will learn how to use the Merge tool and connect tools together in the flow window
Using the Mask tool to remove parts of an image
In this lesson we will learn how to create a Bspline mask to remove the effect of a tool inside of Fusion
Using the Transform tool to move nodes in Fusion
"In this lesson we will learn how to move, rotate, and scale tools using the Merge and Transform tools in Fusion"
Color Correcting using the CC Tool
In this lesson we will learn the basics of using the Color Corrector tool to change an image
Using various Apply Modes to composite a 3D Render
In this lesson we will learn how to composite a reflection and in-direct illumination pass over a color pass to create a finished look. We will learn the use of Screen and Multiply and how Darken and Lighten Apply Modes work
Using a Background Node to Mask a Merge Tool
"In this lesson we will learn how to setup our tools to create an interesting horizontal wipe transition using the Background, Transform and Blur tools"
Getting Started with Animation in Fusion
In this lesson we will learn how to animate a tool and how to edit that animation in the viewer window
Rendering images out of Fusion
In this lesson we will learn how to render images out of Fusion using the Saver tool


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Monday, June 6, 2011

Designing With Digital Clay ZBrush Techniques FULL

Creature Design: Gill-Man

Fundamentals and Initial Design

This tutorial covers the fundamentals of blocking in your model, initial design decisions, and using ZBrush's SubTools and Transpose to facilitate the design process. It focuses on designing the creature's specific features and characteristics. Using Layers and Morph Targets, Cesar creates realistic skin textures and gives the model a sense of realism. This tutorial includes the model.

Realistic Details

Sculpting Realistic Detail on a Brazilian Toad 3 min

In this tutorial, Cesar Dacol Jr. teaches how to sculpt realistic skin details such as wrinkles, warts and skin bunching by hand. As a veteran of the visual effects industry, Cesar passes along techniques used by make-up effects artists for decades. Using Layers, Morph Targets and ZBrush's sculpting brushes he uses a complete sculpting workflow for designing details in a traditional sculpting workflow with all the advantages of digital clay.

Sculpting a Scary Child Character

An In-Depth Look at Sculpting a Scary Child 80 min

In this video, Cesar talks about his thought process for designing this hybrid between Linda Blair's role in Exorcist and Chucky. Chocked full of insights and ZBrush tips this is a must see tutorial and the third in the series of Designing with Digital Clay.











Tutorials for Blender 2.5 DVD

Compilation of clips to work with a free package for creating three-dimensional computer graphics blender. In the distribution there are video-only version of blender 2.5. For each lesson there are all the textures and the final blend. files.

Contents:
Bring the Rain!
Camera Mapping in Blender 2.5
Create a Christmas Wallpaper in 10 Minutes
Create a Fluffy Santa Hat
Create a foggy window
Create a High Rise Building
Create a Realistic Kitchen
Create a Shattered Glass Title Animation
Create a Shiny Logo Animation
Create a Shiny New Wallpaper
Create an Animated Flag
Create an Eye Catching Energy Drink Advertisement
Create an Underground Subway Scene
Create an Underwater Scene
Create Realistic Cracks in 2 minutes
Creating Realistic Fire in Blender 2.5
Creating Volumetric Clouds
Free Blender 2.5 Cheat Sheet
How to Create a Firework Show
How to Create a Lightning Storm
How to Create an Explosion
How to Create Heat Distortion
How to Create Realistic Outdoor Lighting
How to Make a Realistic Asteroid
How to make Puddles
How to model, texture and render a Bullet
Introduction to Smoke Simulation
Introduction to the Fluid Simulator
Let it Snow!
Recreate the Hallway Scene from Inception
Smash an iPhone
How to Create a Flamethrower











Vue 9 and the creation of 3D Environments








Vue 9 is the market leader in creating 3D environments. It has been used in numerous film productions such as Avatar, Terminator Salvation, Benjamin Button, The Clash of the Titans, etc..
In this training led by Jean-Baptiste Verdier, Matte Painter, 3D-2D, video tutorial you will learn to use Preview for creating 3D environments.
You understand all the functions you can create 3D landscapes with vegetation, mountains, rivers and seas realistic.
Vue 9 this training you will learn how to animate your surroundings, your belongings and give a fantastic dimension to your 3D projects.







Contents:
Introduction
Jean-Baptiste Verdier comes 0:00:18
Interface and Configuration
Overview Interface 0:06:35
Setting preferences and display options 0:04:41
The basic principles
The terrain editor: Presets, Effects, Sculpt 0:11:12
The material editor 0:02:30
The editor of plants 0:02:21
Create and transform primitive 0:02:10
Create a rock 0:02:32
The Metaclouds 0:04:21
Create a water surface 0:02:32
Create a text 0:03:55
Procedural grounds
Introduction to procedural grounds 0:01:44
Publisher land and procedural presets 0:02:13
Fractal terrain 0:19:23
Mixture of fractals 0:04:58
Fractal Strata 0:07:13
Fractal Rocky Mountain (New Viewed 9) 0:11:44
Exercise: Mix all the functions of 0:14:03 Terrain Editor
Creating a global field 0:04:31
Materials
Interface layout and collections 0:05:26
Create and edit a material procedural 0:02:36
Mixed materials 0:07:04
Use layers 0:10:52
Map of displacement 0:10:44
Function of displacement 0:04:40
Ecosystems
Site preparation 0:03:13
Overview of tabs 0:02:00
Creating the ecosystem and settings 0:04:29
Distribution and affinity between layers 0:10:38
Distribution Map 0:04:03
Preview ecosystems 0:04:25
The population dynamics 0:02:11
Example on a large lot 0:02:18
EcoSystem painter 0:03:19
Ecosystem selector 0:03:05
Atmospheres
Check the sun 0:03:47
Control the ambient light: The Secret of realism 0:03:47
Use radiosity lighting and adjust 0:05:21
Set options heaven 0:04:00
Understanding the aerial perspective 0:02:05
Basic Principle: Understanding the mist and fog 0:02:07
Exercise: The sunset 0:06:18
Clouds
Create and edit a layer of clouds 0:07:26
Lab: Create a scene using the parameters of clouds and atmosphere 0:08:43
Ocean & Lakes
Create and edit a water 0:09:18
Configuration of the foam along the coast 0:02:34
Practical Exercise: The River
Introduction to exercise 0:01:02
Open terrain and painting materials 0:03:43
Apply materials 0:03:58
Add an ecosystem 0:06:09
Set the water surface 0:06:31
Adjust the final rendering 0:05:36
Additional Tools
The Metablobs 0:03:20
The Hyperblobs 0:01:03
Scatter and Replication 0:03:01
Making an environment in 360 degrees and use it as HDRI
Creating and rendering environments spherical HDRI 0:02:02
Configuration for rendering scenes HDRI 0:05:11
Configuration of a given interior
The settings of atmosphere, lighting, rendering, 0:13:03
Enable and configure the relighting (New Viewed 9) 0:03:32
Animation
Animation wizard 0:05:36
The animation parameters of natural features 0:03:27
The parameters for animation rendering 0:01:02
Conclusion
The word jean-Baptiste Verdier 0:00:14















Blender Cookie 2010 CG Cookie Blender Training Rigging


2010 CG Cookie Blender Training Series. With the introduction of Blender 2.5-2.6, we are very excited to be one of the first to offer a complete, introductory, video training bundle to the Blender community. Not only will this bundle make the transition from previous versions of Blender to Blender 2.5 (Eventually 2.6) easier, but it also will give the new user the boost they need to get up to speed quickly.

With the dramatic changes now in Blender 2.5 builds, everything from the beautiful new interface to custom key maps, there is a lot of information to wrap your head around. Having treaded the waters of Blender training for the past two years, we at CG Cookie strive to give you the very best. Instructor Jonathan Williamson will introduce you to this years Blender and walk you through how to use it in our training series.

With so much ground to cover, we have decided to break up the training into two series in order to allow more focus on the individual sections. This also lets us provide both the beginner and advanced users with something to play with. For those of you looking to freshen up on some character modeling, texturing or animation, we suggest you go for the latter of the two series. Or if you are just starting out and need some help with the ropes of Blender then you might find it beneficial to shoot for the whole bundle. Either way, the training is structured and presented in such as to provide a little bit for everyone, regardless of your skill level.

Notice: All of the material within this training bundle is subject to change based on the development of Blender

2010 Blender Series Breakdown

With this training series we wanted to offer choices and variety to the levels of training in a single education package. This enables the new artist to obtain the introductory material necessary to develop fundamental skill sets, while still presenting the guidance and opportunity to advance with our “Creating Kara” installment. Intermediate to Advanced users will take interest in our coverage of the advanced character topics, while ensuring beginner artists are able to reinforce the basics.

Though we consider and recommend our training as a single package we are also offering them as two separate installments. The first installment is set to be your introduction to Blender, placing a firm hold on the basics necessary to getting started.

Our second installment will take what is gained through the first installment and put it into practice. We will take a character from the ground up, through the process of modeling, texturing, rigging, and even on animation.

More info: _http://www.blendercookie.com/2010-blender-training















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