Tuesday, May 31, 2011

3DS Max Tutorials Strob Making Of Iron


A detailed video "Making Of" Iron Baby by Jocelyn Simard and Patrick Boivin. This video demonstrates how to use 3ds Max and Vray can achieve photorealistic results. The target audience is artists of 3D-animation. Exercise files are available
 
 
 









Gnomon Workshop - Lighting and Rendering Architectural Exteriors Day-Night


Jeff is a self-taught freelance digital artist and has been freelancing for the past six years. In that time he has worked on many projects, a lot of which have been mechanical illustrations for companies like Johnson Controls, Trane, Carrier, and Honeywell. More recently he has spent some time teaching on-site mental ray classes, which he enjoys as it has allowed him to travel around the country and meet a lot of really great people. Jeff is an active member of several online forums such as CGsocietey (CGtalk), the Vizdepot, and Autodesk's "the AREA" website where he often tries to assist users with their mental ray related questions. In addition, last year he teamed up with Russell Thomas, owner of 3dallusions.com, to help create mrmaterials.com which is a free material repository for the mental ray community .
"Jeff Patton is a fantastic and dedicated teacher. His clear and easy to understand explanations of complex lighting and rendering concepts have helped thousands of artists take the next step in creating killer images."

Gnomon Workshop - Lighting and Rendering Architectural Interiors Day-Night


Jeff is a self-taught freelance digital artist and has been freelancing for the past six years. In that time he has worked on many projects, a lot of which have been mechanical illustrations for companies like Johnson Controls, Trane, Carrier, and Honeywell. More recently he has spent some time teaching on-site mental ray classes, which he enjoys as it has allowed him to travel around the country and meet a lot of really great people. Jeff is an active member of several online forums such as CGsocietey (CGtalk), the Vizdepot, and Autodesk's "the AREA" website where he often tries to assist users with their mental ray related questions. In addition, last year he teamed up with Russell Thomas, owner of 3dallusions.com, to help create mrmaterials.com which is a free material repository for the mental ray community .
"Jeff Patton is a fantastic and dedicated teacher. His clear and easy to understand explanations of complex lighting and rendering concepts have helped thousands of artists take the next step in creating killer images."
Architectural Interiors Day
Learn how to setup & render a basic (still-frame) architectural interior daylight scene using 3ds Max & mental ray.

Architectural Visualization in 3DS Max Full







3D Total Collecion Tutorial

3Dtotal. Ltd.  3DTotal's Geo2d  Creating a Digital Painting From a 3d Starting Point

3DTotal. Ltd.  Dynamic Characters

3Dtotal. Ltd.  Photoshop for 3D

3DTotal. Ltd.  Swordmaster  Lowpoly Game Charater (3dsmax)

Rendering and Texturing in 3ds Max






3DS Max Rendering Iridescence w/ the Shellac Materialmin

In this tutorial, Ramy Hanna covers the funadamentals of creating iridescent materials in 3ds Max. Iridescence is an optical phenomenon in which hue changes depending on the angle at which it is being viewed. Iridescence can be seen in cds, shells and bubbles. Ramy starts with a reflective material and details how he uses Max's Shellac material to create a three channel material that accurately recreates the optical effect of iridescence.


3DS Max Texturing with Arch & Design Mental Ray Materials min

Ramy Hanna, goes through texturing 9 different materials with the Arch & Design shader through Mental Ray for 3ds Max 2009. He covers materials such as plastic, cloth, chrome, glass, concrete, brick and wood all in this 60 minute tutorial. This tutorial is a must for anyone needing a crash course on architectural texturing. Materials covered are: plastic, cloth, chrome, glass, concrete, brick, painted walls, and wood.

 

Elephorm: Apprendre ZBrush FRENCH







Despite this tutorial being in french, it is still very complete and covers a lot of topics.
If you understand french and you want to learn ZBrush, this is a must have.



Lynda.com 3ds Max 2011 - Getting Started With Reactor





In 3ds Max 2011: Getting Started with Reactor, Steve Nelle shows how to create realistic dynamic simulations that have objects recognize, collide and react to coming into contact with each other in 3ds Max animation projects. This course includes a detailed explanation of both rigid and soft body dynamics, reactor’s various collection types, using constraints and soft body modifiers, and how to adjust and control a dynamic simulation’s accuracy. Four start-to-finish projects are also included in the course, which show practical techniques for breaking objects apart, creating cloth simulations, adding rippling water effects to a scene, and more. Exercise files accompany the course.

Lynda.com AfterEffects Apprentice 06 Type and Music






Lynda.com: AfterEffects Apprentice 06 Type and Music

Downloads | Fileserve – Filesonic - Uploadstation - Wupload | 1.09 GB

The After Effects Apprentice video lessons were created by Trish and Chris Meyer and are designed to be used on their own or as a companion to their acclaimed book, After Effects Apprentice. We are honored to host these tutorials in the lynda.com Online Training Library


Topics include:

 The core text animation recipes
 Animating text along a path
 Working with text animation presets
 Timing animation to audio
 Per-character 3D type
 Rendering with an alpha channel
 Making Photoshop type editable in After Effects
 Professional typesetting tips








Lynda.com AutoCAD 2011 Tutorials Tips Tricks and Industry Secrets







Lynda.com: AutoCAD 2011 Tutorials Tips Tricks and Industry Secrets
Downloads | Fileserve – Filesonic - Uploadstation - Wupload | 520 MB


Description: Jeff Bartels shows AutoCAD users how to become more efficient power users, reducing the amount of time it takes to accomplish a task, increasing profit margins, and strengthening marketplace competitiveness.

The course covers everything from shortcuts used in geometry creation, to program customization, to real world solutions to common problems. Interface customization, block and reference management skills, and express tool usage are also covered. Exercise files are included with the course








Boujou 1 Tracking a Crane Shot Camera Tracking Techniques

In this DVD, Stephen McClure introduces the essential techniques for creating working tracks using Boujou and Maya. Stephen sets up and tracks a crane shot with in-depth explanations of Boujou's toolset that take the user beyond the push-button solutions of Boujou's automated tracking system. He demonstrates the elements of Boujou's workflow in action and then shows how the Boujou solutions are set up and evaluated in Maya. After close scrutiny and evaluation, Stephen takes you back into Boujou and explores how to get more accurate solutions in problem areas with masking, setting up Locators, Target Tracks and multiple automated Feature Tracking passes. Bringing the final Boujou solution into Maya and laying it out with proxy geometry, he checks for accuracy so that 3D elements and effects can be integrated into the shot.










Boujou 2 Matchmoving and Integration







In this second DVD in the Boujou Matchmoving Series, Stephen McClure demonstrates advanced techniques for creating working tracks in Boujou, setting up those tracks in Maya, creating effects in Maya and compositing in Shake. Stephen takes an in-depth look at Boujou's workflow with radially distorted shots and shows how Boujou solutions are set up and evaluated in Maya. Taking the final Boujou solution into Maya, he lays it out with proxy geometry and checks for accuracy. Finally, Stephen explores the creation of a Maya sprite-based particle smoke system, completing the final integration and compositing in Shake.









CGcookie Exclusive Anatomy of Disaster Movie VFX Parts 1+2+3





Part 1: In this new exclusive Citizen tutorial, we’ll start talking about the “Anatomy of Disaster movie vfx” tutorial series. In Part 1, we’ll take a look at the entire project, and start looking at all the phases we have to accomplish, we’ll talk about the project planning, pipeline and shot management. We’ll analyze how to approach to a complex shot and how a production will be splitted in different sub-processes as pre visualization, modeling, lighting, rendering, fx, compositing etc. At the end we’ll introduce Part 2 talking about data structure management to understand how we have to store all the informations, projects, scenes etc useful to finish our disaster shot. Part 2: In the 2nd part of Citizen Disaster series we’ll start working at basic production phases. We have to prepare a simple storyboard for the 1st shot, where the earthquake will break the asphalt and will move the manhole. We’ll start preparing the storyboard using a 2D painting software, showing a rough idea of the shot phase and a written description.Then we’ll prepare a text document writing the worksheet with all the informations we need to start working at the shot : things to do, software informations, work phases etc. Then we’ll start working in 3ds max creating the environment set using basic polymodeling tools, and primitives. The shaders and materials will be prepared using standard materials and basic procedurals or bitmaps. The animation we’ll be prepared on the camera and the objects. The camera shaking will be done using a noise controller controlled using keyframes by hand and the Graph editor. Last part will be the breaking visualization, done using polymodeling to create the breaking area and the boolean modifiers. Using the morph modifier we’ll create the breaking simulation with a good quality for animatic purposes. Part 3: In this new video, (Disaster Movie Part 3), we’ll start working on the final 3D scene to create the “Manhole” shot. In past video we worked at the animatic stuffs to understand what we have to do to obtain final animation. We’ll create the road and the manhole meshes using standard polymodeling tools and Graphite modeling tools. Then we’ll work on the illumination setup using a Daylight system with MR Sky and MR Sun to render it in Mental Ray. Using Slate Material Editor, we’ll create all the materials we need. The road/asphalt shader will be created using the Arch&Design material and some Substances coming from the Advantage Pack, if the user is working in 2010 or standard 2011 release, he can use a standard aphalt bitmap. Then we’ll create the manhole metal surface shaders using some bitmaps and procedural maps to create a rusty look.


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Stuart Christensen - Maya Tutorials



his is a tutorial set which consists of short introductory and tutorial videos by Stuart Christiensen to many aspects of Maya.
Year: 2010-2011

Producer: Stuart Christensen
Author: Stuart Christensen
Length: 13:38:54
Distributed by type of material: Video Tutorial
Language: English
Example Files: None
Video Format: MP4
Contents:
01. Light Fog

02. Basic Text
03. Basic Camera
04. Basic Geometry
05. Simple Lambert Shaders
06. Logo
07. Refining Light Fog Shadows
08. Keyframe Basics
09. Ocean Shader Part 1
10. Ocean Shader Part 2
11. Create a Motor Boat
12. Active and Passive Rigid Bodies
13. Basic nCloth
14. Motion Path
15.Logo Boolean
16. Fur Part 1
17. Fur Part 2
18. Jiggle Deformer
19. Beam Me Up
20. Texture Bump 2D and 3D Part 1
21. Texture Bump 2D and 3D Part 2
22. Quick Terrain Modeling
23. Camera and Aim Part 1
24. Camera and Aim Part 2
25. TMZ Style Shaky Logo Part 1
26. TMZ Style Shaky Logo Part 2
27. Control a Dynamic Impact Collision
28. Create a 3D Galaxy
29. Terrain Displacement Map
30. Fire Part 1
31. Fire Part 2
32. Pond
33. Curve Flow Replace Particle Instancer
34. Blobby Surface Fine Tuning Part 1
35. Blobby Surface Fine Tuning Part 2
36. Attach Paint Effects Stroke to Curve
37. Flowing Windy Grass Field Paint Effects
38. Metallic Chrome Shader
39. Text Flow Path
40. Virtual Interior
41. Attach Image Plane to Camera Part 1
42. Attach Image Plane to Camera Part 2
43. Software Render
44. Toonline Logo
45. Flow Path
46. Directional Light
47. Attach Video to Plane
48. Model a Spacecraft from a Sphere
49. Dust and Smoke Part 1
50. Dust and Smoke Part 2
51. Dust and Smoke Part 3
52. Create a CG Environment
53. Create CG Explosions in Space
54. Gold Metallic Mental Ray Shader
55. Physical Sun and Sky
56. Curved Text on Flow Path
57. Mia_material_x Physical Sun Sky Part 1
58. Mia_material_x Physical Sun Sky Part 2
59. Dielectric Material Mental Ray 



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Stuart Christensen Maya Tutorials


This is a tutorial set which consists of short introductory and tutorial videos by Stuart Christiensen to many aspects of Maya.
Year: 2011
Producer: Stuart Christensen
Author: Stuart Christensen
Length: 4:49:48
Distributed by type of material: Video Tutorial
Language: English
Example Files: None
Video Format: MP4

Contents:
61.Wispy Clouds 3D Fuid Container
The 3D Fluid Cloud Bank is a starting point for creating sublime wispy clouds. Hiding in the 3D fluid container presets you will find a ready made cloud bank that has infinite possibilities for creating dramatic or ethereal skies. By default the clouds don't look real, so these tips from Stuart Christensen will help you quickly change the default values into stunning realistic clouds. The sky is definitely the limit! Enjoy

62.Basic Volume Primitive Fog
If you need your scene to be enveloped by fog the Volume Primitive Shapes can help you quickly create an atmospheric fog that can mimic an underwater effect, smoky room, or damp foggy night. There's a few things to know before you can effectively use this method and this tutorial by Stuart Christensen will help you dial in the elements for great results. This tutorial is part of the new Maya Basic Series for Noobies!

63. Newton Field Tutorial
It's easy to attach a dynamic Newton Field to objects to attract to, or repel from, a fixed point in space. There's not a lot of information in the books about Newton Fields so this tutorial by Stuart Christensen will answer some questions and get you started on the right path with using Newton Fields to create cool dynamic simulations and effects for your scenes. Get ready for some Newtonian madness and open you mind to the unlimited uses for Newton fields! Please...no questions on this one....just experiment, learn and have fun.

64. Particle Grid with Air Field
Get a handle on using a Particle Grid and an Air Field to create awesome particle effects with this tutorial by Stuart Christensen. A particle grid created with the particle tool, is a plane of particles that can be manipulated with various dynamic field effects to produce some wild events. We will explore the Max Distance, Attenuation and and Magnitude controls as well as check out various other controls like the Falloff Curve, Volume Control Attributes and Axial Magnitude settings. Grab a cup of good coffee and get ready to create with this in depth look at the Particle Grid and Air Field combination. Enjoy!

65. Underwater Preset
One of the greatest things about Maya and CG in general, is that you can explore underwater depths without even getting wet! Hiding within the Paint Effects Folders is a preset water scene that will help you quickly get started with underwater scenes, but you must carefully adjust the default settings to really benefit from this preset. In this tutorial by Stuart Christensen, we'll dive deep and adjust these settings to make some awesome underwater effects!

66. Stormy Seas Ocean Shader
The high seas are no place for inexperienced sailors. In order to navigate the visual high seas you will need some quick tips to really get a handle on how to change its various properties to suit the scene. In this tutorial by Stuart Christensen, we'll take a look at how to create the exact ocean look you are aiming for to help you quickly get started with creating magnificent ocean scenes and visuals.

67. nCloth with nParticles Goal
So you need to create a scene where a gelatinous blob gets consumed by hungry insects or parasites. The perfect place to start is with Mayas nCloth and nParticle system and by creating particles that are attracted to an nCloth object you can get some fantastically creepy nEffects. There's some basic nPrinciples to understand when creating stuff with nCloth and nParticles, so in this nTutorial by Stuart Christensen, you will explore the various ways to make the nStuff interact to create super swell nEffects.

68. Shrapnel nParticle and nCloth Tearable Constraint
Debris and shrapnel effects can be created with nCloth and nParticles by using a Tearable Constraint. The effect can also be adapted for a multitude of other simulations and effects. So, it's time to bust out the nParticles and learn how to control some of the dynamic properties involved with the nCloth/Particle Tearable Surface option in this tutorial by Stuart Christensen. Imagination is key to using this effect! So, put on your thinking hats and learn this concept!

69. Convert Paint Effects Stroke to Polygons
Perhaps someday Maya's Paint Effects will work efficiently with Mental Ray, but for now the only solution is to convert you're paint effects strokes to Polygons if you want to use them with the Mental Ray Physical Sun and Sky. This tutorial by Stuart Christensen will help you with the process of converting Paint Effects Strokes to polygons and also give you a few quick tips on controlling the color of your Physical Sun and Sky. Easy stuff! Enjoy

70. 3D Fluid Container for Explosions, Fire, Smoke
What happens when you place a match near the open end of a gallon of gasoline? It's not pretty, especially if you're the one holding the match! It's best to let Maya do the work by employing a 3D Fluid Container and a couple of fluid emitters to create this powerful reaction! This tutorial by Stuart Christensen (Part 1 of 2) will get you up and running with creating an explosion in a box and controlling the various combustive elements that make explosions so combustive! So put on your safety glasses and let's go pyro! This is part 1 of a two part series so get a cup of coffee and pay attention!











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