Saturday, June 18, 2011

Digital Tutors Mari Texture Projection Techniques


In this series of lessons, we will be exploring many of the tools and features of MARI that will allow you to texture your models faster and with more precision.
This course will begin by discussing the basic workflow of projecting texture detail onto your geometry within MARI as well as important features and settings that you will want to be aware of at an early stage of your texturing process.

Escape Studios - Introduction To Maya 2011

Step into 3D. Our first Maya tutorial introduces the essential concepts of computer graphics using the industry’s most popular animation program, Maya. You begin by getting to know the user interface and learning your way arou

Lotus Born 5 hours Maya Video Tutorial

Daniel Arnold-Mist - Expose 7 Master Award Winner - presents a detailed modeling tutorial on the creation of his Lotus Born / Equilibrium images renowned for their incredible detail and originality. Within this tutorial Daniel explains step by step the techniques required to create his mind numbingly detailed images using Autodesk Maya. Not one vertex move or extrusion is missed.

Advanced Function Design Sci Fi City Generation

n this training instructor Nicholas Pellegrino will teach you to create complex procedural functions for generating science fiction style cities using procedural terrains & materials. Learn to modify altitude productions and create single building generators. Optimize scenes and dramatically reduce render times with several baking techniques. Explore scene lighting techniques and material controlled lights.
Users of Vue 7 and higher will learn to create helpful MetaNodes and dependent function controllers. Nearly 8 hours of training, plus, all project scene files included. (Vue 8.4 or higher required for scene files and MetaNodes.)

Gnomon Workshop Stereoscopic Camera Fundamentals Maya

In this DVD, director Aristomenis (Meni) Tsirbas reveals the essentials for creating properly animated stereoscopic imagery. Although Maya and LightWave are used, the course is platform agnostic and can be used with any animation software, even if it doesnt have stereoscopic tools. Meni guides you through a comprehensive overview of all the major principles of stereo filmmaking.

Evermotion mental ray 1-2 cd Video tutials

particleIllusion V1.0.2 for AE CS3-CS4-CS5-CS5.5

Its really funny to see all this new Request Threads spread all over the board, like this is best thing you waited since years.

Plexus 1.2 for CS5


RevisionFX Twixtor PRO 5 64Bit, Win X-Force

Trapcode plugin for AE cs5 Win x64

Jawset turbulence 2d AE Cs4 fluid simulation tool

fxphd - MYA102 - An Introduction to Maya 2011 +BONUS

Taught by Matt Leonard, this Maya course is aimed at those who have little or no experience in 3D, or post-grads who know another system, such 3DS Max or Softimage but want to expand their software skills. The course is designed to cover all the main areas of Maya's vast toolset including Modeling, Animation, Rigging, Muscles, nParticles, Dynamics, nCloth, Hair, Fur, Fluids, Shaders, UV’s, Lighting, Cameras and Rendering.

3D Fluff - Introduction to СINEMА 4D R12 DVD

ntroduction to R12 is a complete starter course with 5 hours of tuition for anyone just starting with CINEMA 4D. Targetted towards someone who is currently using Photoshop or After Effects, or anyone currently using an old or low-end 3D application that is looking to move up to a professional piece of software.
Main topics covered:

Cmivfx - Nuke Shading and Lighting FX

This video was created to help compositors learn how to manage the current 3D Shading and Lighting system inside of the Nuke Compositing application. Built by user request, many Nuke users realized that procedural shading networks inside of Nuke have the capabilities of 3D shading systems found in traditional 3D Animation packages. This video will teach you how to use them!

ArchiCD II - 3ds Max

ArchiCD II, or Architectural Modeling and Rendering Volume II, is a video training kit for 3ds Max covering the modeling, texturing and lighting of an atrium, from start to finish.

V-Ray 2.0 New Feature Training Videos

Over 3.5 Hour New Feature Training Video brought to you by the CGschool. With so many new features added to V-Ray 2.0, it can be hard to get up to speed quickly. VRay.info is providing a FREE four hour training video going over all of the latest additions to the most popular rendering engine on the planet. Taught by industry expert and co-owner of Netron, and owner of VRay.info in Norway, Torgeir Holm will cover

Introduction to Maya 2011

Taught by Matt Leonard, this Maya course is aimed at those who have little or no experience in 3D, or post-grads who know another system, such 3DS Max or Softimage but want to expand their software skills. The course is designed to cover all the main areas of Maya's vast toolset including Modeling, Animation, Rigging, Muscles, nParticles, Dynamics, nCloth, Hair, Fur, Fluids, Shaders, UV’s, Lighting, Cameras and Rendering.
This course is entirely project focused and throughout the term we’ll be working on a single shot featuring two animated characters chasing each other around in humorous way. The shot will be created with a final Stereoscopic output in mind and will utilize all areas of Maya mentioned above. An extra bonus class has also been added on to complete the project in Nuke. All models, animations, etc will be made available to complete each class so if you fall behind you’ll still be able to jump in at any class and follow along.

Character Modeling in Blender DVD


In this DVD, Angela Guenette walks you through her approach on modeling a character within Blender 2.5. She demonstrates the tools used in Blender and techniques on how to create efficient topology with clean edge flow. This will facilitate the creation of facial and body deformations for rigging and animation use.

Camaro with Autodesk 3D Studio MAX

Camaro is The world's first ever complete car design, animation, and rigging training DVD
It is a DVD which contains a complete series of video tutorials which show you how to design, animate, and rig a fully functional 3D car/vehicle in 3D Studio Max, complete with textures, tyre skid marks on the road, and special effects like smoke

Character Creation for Video Games by Luis Antonio

Nowdays I just go straight to Zbrush and do my High res there not thinking about the base mesh until the end. Usually a base mesh will be used later when you are making the low res. If you are doing a head, it just saves you a lot of time to have a good base head (or hands for that matter) but for the overall body, you dont really need one.

Friday, June 17, 2011

Poser Fusion for 3ds Max, Maya, Cinema 4D + Serial


Poser Fusion untuk Maya, Cinema 4D, 3DStudio Max memungkinkan Anda untuk membuka file Poser dalam aplikasi pilihan Anda.
PoserFusion akan memungkinkan Anda untuk mengimpor tekstur Poser dan animasi dan mengintegrasikan mereka dalam arus pekerjaan Anda.

PoserFusion seamlessly integrates Poser Pro 3D character animation technology into Autodesk 3ds Max. 3ds Max artists can now use readily available Poser content and pre-rigged characters to easily create Poser animations and play them back within 3ds Max. Tapping into the vast community of available Poser content, instead of creating content from scratch for 3ds Max animations speeds up your production time dramatically!
Support for Poser Pro and 3ds Max 2009 Windows (32-bit only)

Playback of Poser Animations from Within 3ds Max
Create your own animations in Poser or use Poser’s automatic walk designer, and your geometry will animate and playback within 3ds Max.

Plugins Maya XFROG V5.0.168 FOR MAYA WIN32 WIN64


Xfrog 5 adds many new Procedural Objects to Maya. By combining these with Maya components/objects you can create a wide variety of organic models and animations based on the building blocks of Nature.

Xfrog software and XfrogPlants are used by many production houses (Disney Imagineering, Digital Domain, ILM, Pixar, Sony Imageworks, etc) and has over 3000 individual customers worldwide. . A large number of customers also purchase XfrogPlants, collections of over 2000 plant models created with Xfrog

Dynamic Effects Maya Techniques

When objects impact the ground, such as bullets or footsteps, one often expects to see an effect such as a puff of dust (dust hit) or a burst of debris. This four part tutorial demonstrates how to create dust hits and debris from bullets hitting the ground, fired by an animated jet fighter composited into a live action background.
Pixie Dust Using Sprites
Duration: 94 min

Plugins After Effects VH Intro Pro



Plugins After Effects VH Logo Box1 HD



Frames and Roses Frames Rose After Effects

New After Effects project with Frames and roses

New project with After Effects and Frames with roses
Compatibility: AE CS3 and above

Artbeats African Animals

Wednesday, June 15, 2011

Instruction with 3dsMax 2010 Volume I

This training product is designed for anyone who needs to learn professional polygon modeling with Autodesk 3ds Max 2010. This is the first volume in a series of production based training titles that takes the user through the entire process of producing a highly detailed 3D scene that involves working in various aspects of the production pipeline, including modeling, shading, lighting, rendering, and more.

 

NURBS Modeling with Maya

Our Introduction to NURBs (Non-uniform Rational B-spline) is a 3D modeling tutorial that shows you how to build the basic wireframes that form the basis for all 3D models. Our video tutorials instruct you on how to build three different models of increasing complexity using pre-created project scene files. When you complete this course you’ll be confident using NURBs and have an archive of wireframes you can adapt and build on for use in future productions.

Digital Tutors Creature Texturing

Creating highly detailed textures for our characters can often be a difficult task. MARI gives us a lot of flexibility in creating those textures and allows us to break down our models into a large number of high resolution textures that we can paint on simultaneously. In this series of lessons we will go through the process of using MARI to create textures for high resolution creatures. We will begin by setting up our MARI project, with our geometry and texture channels, and setting up the workspace.

From there, we will block in a color base on the pieces of our model. We will look at the different effects we can get when using different brushes. We will use photographic images to paint through, adding realistic detail to the model very quickly. We will also look at several ways that we can use masking to aid in texturing, including edge masking and using existing channels as masks. Finally, we will look at how to adjust entire channels or selected uv patches based on a number of different filters. In the end, you will not only have textured a complete project, but you will have the tools you need to create high resolution textures on your own models. If you are just starting out and are completely new to MARI, please check out the Beginner Guide to MARI as well as the Introduction to MARI to get a good grip on all of the functionality available in this powerful application.

fxphd MAR301 Advanced Mari

In this term Gareth will be going into the application of Mari on a high resolution creature for film. He will be covering using Mari in conjunction with other packages and show how you can fit it into your work flow with relative ease. Gareth will be using Mari with Mudbox, Nuke and also show how you can easily use Mari textures in your MentalRay or Renderman set up at home. He will also be covering how to prepare high resolution textures in Photoshop for use in Mari. This will be a project based term showing Gareths process from texturing through to rendering.

Digital Tutors Beginners Guide to Mudbox

Introducing the Beginner Guide to Mudbox a fundamental learning series brought to you by Digital-Tutors, the largest online CG training library in the world and Autodesk Authorized Publisher. We will start off by covering some of the uses for Mudbox and take a tour of the interface. We will then explore sculpting and painting in Mudbox so you can learn how to begin creating your own Mudbox projects. After that, you will learn to extract and export your geometry and maps. And to wrap up this course, we will look at how easy it is to work between Mudbox and other applications in your pipeline. This series of step-by-step videos was developed with artists new to Mudbox in mind so we will be moving at a steady, easy-to-follow pace making sure you understand terms and basic techniques. To view more Beginner Guide courses; visit our library where you will find the largest collection of free, high-quality CG training videos.

Master Classes Digital Female Character Design and Creation

This workshop will cover artistic and technical techniques and approaches to making a digital female character. Emphasis will be on how to bring life, attitude and personality to the female creations. Detail topology planning and knowledge for production will be discussed for effective facial deformation and animation.
Personal work flow for fast turnaround time with Photoshop, 3ds Max, Softimage, Zbrush and BodyPaint 3D will be shared. Lectures include Mental Ray skin shader and hair setup for realistic and stylized characters using various techniques.

Global Illumination techniques with VRay - Mental Ray and Scanline

n this series of video lessons examines different ways of simulating global illumination in Scanline, Mental Ray and VRay. In particular, touched on suchquestions as to achieve quality results with a minimum of spots typical of images from GI, adding clarity to the final picture with the aid of Dirt occlusion, as well as various techniques for using HDRI maps to create realistic lighting facilities. 

Design and Visual Communication of Vehicles

Scott will explain his approach to designing a variety of vehicle types for video games. In addition to the design basics of creating an original and memorable "hero vehicle" he will share his visualization techniques which range from sketching with traditional media to the use of collage and custom brushes in Photoshop. Scott will then cover how both of these methods can be integrated back and forth throughout the process within 3D modeling programs.

Modeling and Texturing Nissan GTR in 3Ds Max 2010


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