Tuesday, May 31, 2011

Eat3D: Unreal Development Kit 2 Creating Cinematics Environmental Effects

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Back by popular demand, Sjoerd "Hourences" De Jong builds upon the information taught in his first DVD by creating an entire in-game cinematic. Sjoerd starts with a custom existing level and adds rain, wind, thunder, lightning, splashes, puddles, and even plants that react to wind in order to bring the environment to life. From there he goes through adding a character to the scene, adding multiple cameras, triggering a lighting strike, creating an electrifying effect, creating a fire, blowing off a small door and finally setting












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