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In 3ds Max 2011: Getting Started with Reactor, Steve Nelle shows how to create realistic dynamic simulations that have objects recognize, collide and react to coming into contact with each other in 3ds Max animation projects. This course includes a detailed explanation of both rigid and soft body dynamics, reactor’s various collection types, using constraints and soft body modifiers, and how to adjust and control a dynamic simulation’s accuracy. Four start-to-finish projects are also included in the course, which show practical techniques for breaking objects apart, creating cloth simulations, adding rippling water effects to a scene, and more. Exercise files accompany the course.
Topics include:
Choosing the appropriate collection type
Using the Property Editor to set up an object’s physical properties
Working with soft body modifiers
Accessing and using the Reactor toolbar
Making objects appear soft and pliable
Using constraints to limit object movement
Animating objects breaking apart
Creating realistic water using a reactor helper object
Previewing simulations
Controlling simulation accuracy
Creating keyframes for a dynamic simulation
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