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Lynda.com Maya 2011 Essential Training , Lynda.com Maya 2011 Essential Training , Lynda.com Maya 2011 Essential Training , Lynda.com Maya 2011 Essential Training , Lynda.com Maya 2011 Essential Training
Genre: eLearning
In Maya 2011 Essential Training, George Maestri demonstrates the tools and feature set in Maya, as well as the skills necessary to model, texture, animate, and render projects with this deep and robust piece of 3D animation software from Autodesk. This course takes an in-depth tour of Maya's interface, including navigating and manipulating objects in 3D and customizing the workspace. The course also covers object creation and modeling basics, shading and texturing, surface mapping techniques, character rigging, and lastly, rendering and final output. Exercise files accompany the course.
Topics include:
Getting familiar with the Maya interface
Organizing scenes
Creating hierarchies
NURBs modeling for solid objects
Adding color to models
Applying bitmap textures
Working with mental ray materials
Polygonal modeling for characters and organic objects
Deforming with the Skin tool
Setting up lights and cameras
Creating realistic effects such as depth of field
Working with the Timeline
Creating animation cycles
Batch rendering
Rendering with the mental ray engine
Genre: eLearning
In Maya 2011 Essential Training, George Maestri demonstrates the tools and feature set in Maya, as well as the skills necessary to model, texture, animate, and render projects with this deep and robust piece of 3D animation software from Autodesk. This course takes an in-depth tour of Maya's interface, including navigating and manipulating objects in 3D and customizing the workspace. The course also covers object creation and modeling basics, shading and texturing, surface mapping techniques, character rigging, and lastly, rendering and final output. Exercise files accompany the course.
Topics include:
Getting familiar with the Maya interface
Organizing scenes
Creating hierarchies
NURBs modeling for solid objects
Adding color to models
Applying bitmap textures
Working with mental ray materials
Polygonal modeling for characters and organic objects
Deforming with the Skin tool
Setting up lights and cameras
Creating realistic effects such as depth of field
Working with the Timeline
Creating animation cycles
Batch rendering
Rendering with the mental ray engine
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