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Gain a deeper understanding of Subsurface Scattering, how to accurately simulate light behavior, and learn a time-saving approach to lighting and rendering translucent surfaces with mental ray. Provides over 3 hours of project-driven training for artists learning how to achieve more realistic results with Subsurface Scattering.
Popular highlights include:
Overview of essential subsurface scattering attributes
Connecting lightmaps to subsurface shaders
Understanding forward and backward scattering
Using bump and normal maps with subsurface shaders
Properly controlling light interaction with translucent surfaces
Controlling scatter bias
Popular highlights include:
Overview of essential subsurface scattering attributes
Connecting lightmaps to subsurface shaders
Understanding forward and backward scattering
Using bump and normal maps with subsurface shaders
Properly controlling light interaction with translucent surfaces
Controlling scatter bias
Adjusting lightmap's Diffuse Gamma Curve
Adding separate specular/reflection attributes to SSS shaders
Using SSS with final gather
Using textures to drive SSS attributes
Using the Physical SSS shader
Controlling photon interactions with Physical SSS
Absorption and scattering coefficients
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